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Roping Assistant Features

Event Sign up
Have you ever had trouble reading one of the names you are trying to put on the team listing? Do cowboys ever accidentally enter more times than they are allowed? Does a team ever get to enter a number 5 roping when their team rating is a 6, but no one had their individual rating numbers to double check?

To do signup with RA you are not limited to any special entry system. Once you get the team entry from the ropers, you enter it into the computer. This is much easier than you would think, since RA remembers every cowboy that has ever roped at one of your events. As you start typing the name of the roper, RA will quickly find the appropriate cowboy for you. RA will also enter the cowboy's rating for you.

RA can also do some pretty unique things with the sign up. Since it remembers every cowboy that has ever attended one of the events it helped run, RA can check a lot of things when the teams enter an event. For instance, it knows both the cowboys' individual ratings, so it can make sure that their team rating doesn't exceed the number of the roping. It also checks to make sure that no one is roping together more that once in the same event. On top of that, it checks to make sure no single cowboy has entered an event more times than he is allowed.

RA will always warn you when a cowboy is entering when he shouldn't, but it is only a warning. You can decide whether or not to let the team rope. It is just one of RA's little ways of helping you (the producer) keep track of things.

Even though RA allows cowboys to sign up for any of the events in the roping at any time, it always preserves the team sign up order so the first to enter can be the last to rope, if you choose to do so.

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Roping Features
Have you ever had a roping where the ropers were spaced too close together and everyone had to wait while they returned to the front of the arena? Have you ever run rotations only to find that half the cowboys have a team in every rotation (meaning they have to stick around for every rotation)? Have you ever had trouble keeping track of first to enter, last to rope, and still keeping the ropers spaced appropriately for roping?

This is an area where RA really shines. You can select a "First to enter, Last to rope" arrangement; a "First to enter, First to rope" arrangement, or simply choose to have the teams arranged in a completely random order. But RA doesn't just stop there. It spaces the teams appropriately so that no one is roping back to back (you can specify how far apart you want a roper between runs). You can then print team listings to post and time sheets for the announcers and timers.

If you want to run rotations; RA does that too. In fact, it can arrange the teams so that each roper ropes in as few rotations as possible (spaced appropriately, of course). That means a roper doesn't have to rope once in the first rotation and then wait until the fourth rotation to rope again. For example, if I'm roping in the first of six rotations, I can then leave for a while before the short round starts.

If you choose to leave the event open for entries while it is running, RA can arrange the teams that have already been entered, give you printouts to start the event, and then later you can get a printout of the rest of the teams. RA is very flexible this way in how the teams are arranged.

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Specialty Ropings
Have you ever spent an hour trying to match up teams for a drawpot? Do you ever run ropings that use handicaps? Do you run Round Robins, Pick-N-Draw, or any other types of specialty ropings? Maybe you even have one that you invented!

Chances are we can help you with your specialty ropings too. RA can draw teams for a Drawpot in just seconds, and then space them all in the best roping order. It can do Pick-N-Draw ropings where some teams are entered and some are drawn randomly. It can do Round Robins and place your own handicaps on any of your ropings.

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